Tuesday 15 January 2013

Gungnir Game Info

 
The gameplay flow of Gungnir is divided between event scenes, battles, and breaks between each stage in which the player may buy new equipment and change the equipment of party characters. The game display is isometric, with hand-drawn character sprites and environments rendered in 3D, and the official website describes the game as using the orthodox tactical RPG system as a base while employing a time system and an all-new mechanic known as the "Tactics Gauge".

Sting programmer JaJa remarked in his production blog that "This time we're not going for the 'What the heck is this?!' mysterious approach of Knights in the Nightmare... I think it'll be the type of thing where people will look at the game screen and wonder, 'Is it this type of game then?'. And at first, that guess will be right on. However, as you play the game, parts that make you go 'Huh? What's this??' will pop up all over the place if we can get the finishing touches right".

According to the game's product page on Gamestar, Gungnir will feature an optional support mode for players struggling with the system and difficulty level. The Amazon product page features one screenshot depicting a decision point, showing that there will be some form of branching in the game; both multiple routes and Easy Mode were later confirmed by an interview appearing in Gamers Magazine.

No comments:

Post a Comment